Details
Fortitude
= ConstitutionMod + Proficiency + ItemFortitude saving throws allow you to reduce the effects of abilities and afflictions that can debilitate the body. They use your Constitution modifier.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[FortitudeProficiency:: 2]
[FortitudeItem:: 0]
Reflex
= DexterityMod + Proficiency + ItemReflex saving throws measure how well you can respond quickly to a situation and how gracefully you can avoid effects that have been thrown at you. They use your Dexterity modifier.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[ReflexProficiency:: 2]
[ReflexItem:: 0]
Will
= WisdomMod + Proficiency + ItemWill saving throws measure how well you can resist attacks to your mind and spirit. They use your Wisdom modifier.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[WillProficiency:: 4]
[WillItem:: 0]
Perception
= WisdomMod + Proficiency + ItemPerception measures your ability to be aware of your environment. Every creature has Perception, which works with and is limited by a creature’s senses. Whenever you need to attempt a check based on your awareness, you’ll attempt a Perception check. Your Perception uses your Wisdom modifier.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[PerceptionProficiency:: 2]
[PerceptionItem:: 0]
Acrobatics
= DexterityMod + Proficiency + Item + ArmorAcrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your Acrobatics modifier instead of your unarmed attack modifier.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[AcrobaticsProficiency:: 0]
[AcrobaticsItem:: 0]
[AcrobaticsArmor:: 0]
Arcana
= IntelligenceMod + Proficiency + ItemArcana measures how much you know about arcane magic and creatures. Even if you’re untrained, you can Recall Knowledge.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[ArcanaProficiency:: 2]
[ArcanaItem:: 0]
Athletics
= StrengthMod + Proficiency + Item + ArmorArcana measures how much you know about arcane magic and creatures. Even if you’re untrained, you can Recall Knowledge.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[AthleticsProficiency:: 2]
[AthleticsItem:: 0]
[AthleticsArmor:: 0]
Crafting
= IntelligenceMod + Proficiency + ItemYou can use this skill to create, understand, and repair items. Even if you’re untrained, you can Recall Knowledge.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[CraftingProficiency:: 2]
[CraftingItem:: 0]
Deception
= CharismaMod + Proficiency + ItemYou can trick and mislead others using disguises, lies, and other forms of subterfuge.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[DeceptionProficiency:: 2]
[DeceptionItem:: 0]
Diplomacy
= CharismaMod + Proficiency + ItemYou influence others through negotiation and flattery.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[DiplomacyProficiency:: 2]
[DiplomacyItem:: 0]
Intimidation
= CharismaMod + Proficiency + ItemYou bend others to your will using threats.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[IntimidationProficiency:: 2]
[IntimidationItem:: 0]
Medicine
= WisdomMod + Proficiency + ItemYou can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[MedicineProficiency:: 0]
[MedicineItem:: 0]
Nature
= WisdomMod + Proficiency + ItemYou know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use it to Recall Knowledge.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[NatureProficiency:: 0]
[NatureItem:: 0]
Occultism
= IntelligenceMod + Proficiency + ItemYou know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in Occultism, you can use it to Recall Knowledge.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[OccultismProficiency:: 0]
[OccultismItem:: 0]
Performance
= CharismaMod + Proficiency + ItemYou are skilled at a form of performance, using your talents to impress a crowd or make a living.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[PerformanceProficiency:: 0]
[PerformanceItem:: 0]
Religion
= WisdomMod + Proficiency + ItemThe secrets of deities, dogma, faith, and the realms of divine creatures both sublime and sinister are open to you. You also understand how magic works, though your training imparts a religious slant to that knowledge. Even if you’re untrained in Religion, you can use it to Recall Knowledge.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[ReligionProficiency:: 0]
[ReligionItem:: 0]
Society
= WisdomMod + Proficiency + ItemYou understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of settlements. Even if you’re untrained in Society, you can use it for the following general skill actions.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[SocietyProficiency:: 2]
[SocietyItem:: 0]
Stealth
= DexterityMod + Proficiency + ItemYou are skilled at avoiding detection, allowing you to slip past foes, hide, or conceal an item.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[StealthProficiency:: 0]
[StealthItem:: 0]
[StealthArmor:: 0]
Survival
= WisdomMod + Proficiency + ItemYou are adept at living in the wilderness, foraging for food and building shelter, and with training you discover the secrets of tracking and hiding your trail. Even if you’re untrained, you can still use Survival to Subsist.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[SurvivalProficiency:: 0]
[SurvivalItem:: 0]
Thievery
= WisdomMod + Proficiency + ItemYou are trained in a particular set of skills favored by thieves and miscreants.
- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[ThieveryProficiency:: 0]
[ThieveryItem:: 0]
[ThieveryArmor:: 0]
Custom
Lore: Academia
= IntelligenceMod + Proficiency + Item- Untrained (+0)
- Trained (+2)
- Expert (+4)
- Master (+6)
- Legendary (+8)
[LoreAcamediaProficiency:: 2]
[LoreAcamediaItem:: 0]