const { Pathfinder } = customJS;
 
const level = dv.page("002 - Levels").Level;
 
const overviewFields = Pathfinder.getOverviewFields({
    dv,
    path: "000 - Beetle",
});
 
const abilities = Pathfinder.getAbilitiesObject({
    dv,
    path: "010 - Abilities",
});
 
const defenseFields = Pathfinder.getDefenseFields({
    dv,
    path: "040 - Defense",
});
 
Pathfinder.renderStats({
    dv,
    overviewFields,
    abilities,
    defenseFields,
    level,
});

Meta

  • [Downtimes:: 0]

Health Points

  • [Current Health:: 24]

Hero points

  • Hero Point #1
  • Hero Point #2
  • Hero Point #3

Conditions

  • Dying — You are bleeding out or otherwise at death’s door. While you have this condition, you are unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. If you’re dying, you must attempt a recovery check (page 459) at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save.
  • Wounded (1) — You have been seriously injured. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.

Languages

  • Common
  • Gnomish
  • Sylvan

Learned Languages

const { Pathfinder } = customJS;
 
const abilities = Pathfinder.getAbilitiesObject({
    dv,
    path: "010 - Abilities",
});
 
const weaponAbilities = {
    IntelligenceMod: abilities.IntelligenceMod,
};
 
Pathfinder.renderList({
    dv,
    object: weaponAbilities,
});
  • Draconic
  • Dwarven